In an interesting twist, you can also actually choose to start the game with a dual ship, though this does also mean you start the game with one fewer life than you would do otherwise. Risky, but very helpful if you can pull it off. You can even do the classic “dual ship” trick by allowing boss Galagas to capture your current ship, then rescuing it with your next life - although this time around, you can repeat the process, getting your double ship captured and rescuing it with a third life to form a super-ship. Clear out all the enemies and you win that stage get hit, either by a bullet or a kamikaze enemy breaking formation and… well, you don’t need me to tell you, surely.Įverything is immediately, comfortably familiar for the grizzled Galaga veteran. Enemies gradually create a formation on screen by swooping in from various angles, and it’s your job to blast them - ideally while they’re still flying in, as that will net you more points. Galaga ’88 kicks off much like its predecessors - albeit lacking the limited vertical movement of Gaplus. It’s a big jump, for sure - but still recognisable. In simple terms, the difference in presentation between Galaga and Galaga ’88 is the difference between the 8- and 16-bit eras. The visuals feature a much broader range of colours, a number of pleasantly beefy sampled sounds are included and the whole thing is presented with a very attractive coat of paint. Galaga ’88 came out in 1987, naturally, and features significantly more advanced graphics and sound than its predecessors. Gaplus - one of the few games in the series to not get many home ports, particularly back in the day - added powerups and vertical movement. Galagabuilt further on this format with more dramatic enemy formations and movements. Galaxian built on the basic premise of Taito’s Space Invaders by featuring a more dynamic arrangement of enemies. Galaga ’88 (also known as Galaga ’90, Galaga ’91 and Galaga 2 depending on where and how you played it back in the day) is one of the best examples of this, as the fourth installment in the Galaxian series. One of the best things about arcade-era Namco’s handling of sequels was that they remained recognisably true to their source material while innovating in their own right. Not from a story perspective, mind - the sequel to “shoot the aliens” tended to be “shoot more aliens” - but definitely from a mechanical perspective.
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